Publish Day!


Publish day is finally here!


Brayden and I have been hard at work wrapping things up this week. We thought we were in the home stretch and then we built our game and ran it and our UI went crazy! I guess when we built it, we didn't pay enough attention the the anchors and so things got offset. Katherine had to spend considerable time and effort to fix this up and make it look good. We also found that after building our player wouldn't move due to the colliders. It was very confusing and interesting to see that our entire game worked in Unity, but had bugs when built! Next time, I will build and run each aisle as it is built to prevent these last minute issues. In the end, we made it happen and we are ready to launch!

Get Bad Apple